![]() ![]() ![]() ![]() From the very beginning, the developers saw their project as something like Grand theft Auto: Vice city or GTA: San andreas but not the numbered parts of the game of the famous franchise. According to Urquhart, to the creators of Fallout: New vegas it was necessary to work out all the models of weapons and armor for all three races, and during a conference with representatives of Bethesda, they highly recommended abandoning this idea due to its most difficult implementation.Īt the beginning of the development of Fallout: New Vegas, studio Obsidian understood that the game would not become a full fourth part, and would rather be a huge expansion of the game. The developers wanted to offer the player to be a human, a ghoul or a super mutant, however, due to the peculiarities of the Gamebryo engine from the company Bethesda Softworks it was decided to abandon this venture. As it turned out, the project was originally supposed to be called Fallout: Sin City (Sin City), and one of the main features was to be the choice of the player's race when creating his hero.Īs it became known to the site, the head of the company Obsidian Entertainment Feargus Urquhart admitted that when starting work on the game, the authors planned to implement three races in the project at the choice of gamers. Obsidian has revealed some unknown details of the game's development. ![]()
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